Oddly, Blizzard does not go out of its way to explain this, perhaps assuming that it will be taken as read by the Diablo community, but it has been confirmed in previous interviews. The takeaway is that it all sounds pretty standard for a live service game, with one twist - there’s a heavy focus on seasonal content that, as per Diablo tradition, can only be accessed by starting a fresh seasonal character. To this end, the developers looked at the "godfather" of the archtype, namely the Rogue from Diablo I.Blizzard has detailed its plans for the post-launch Diablo 4 experience in a fresh livestream and developer blog, focusing on seasons, battle passes (including pricing), and the shop. The Rogue was designed to fill the Dexterity role in Diablo IV. Just like the Sorceress, they are also capable of applying Chill effects with Cold attacks that builds up to a full Freeze over time. Cursed enemies that die explode, inflicting a large amount of damage to nearby targets and can be an effective screen clear if a player can maintain the AoE momentum. Rogues can lace their weapons with cursed oils, causing them to deal Shadow damage. The Imbue system can modify the damage type of multiple skills with either Cold, Poison, or Shadow damage, as well as add secondary effects depending on type. These three groups include the remnants of the Sisterhood of the Sightless Eye, the mercenaries of Kehjistan, and the outlaw smugglers of Hawezar. Each one is tied to a world-Rogue group and requires accomplishing a Rogue-specific quest to unlock. The Rogue has three different specializations: Combo Points, Exploit Weakness, and Shadow Realm. Diablo II: Resurrected Review - Pile Of Old BonesĢ9 September 2021 Talent Specializations
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